Designed Futures: Drone Safety in the Growth World
Designed Futures / 2026
This project asks how a Growth World — a scenario where rare earth abundance accelerates technology, security, and national advantage — might be experienced in everyday life. The case turns that scenario into an immersive designed future, supported by a speculative drone-detection wearable that makes security, sensing, and material dependency visible.
Project overview
The Growth World explores a future where rare earth security is tied to accelerated economic expansion, technological buildout, and national advantage.
The designed future was built to make growth feel both attractive and uncomfortable: prosperous on the surface, but dependent on extraction, competition, and control underneath.
The documentation used a dashboard video, alert sounds, and visual artworks to create an atmosphere of monitoring, capability, and latent risk.
The speculative wearable detects nearby drones and classifies them as state-owned, commercial, or unknown, making advanced sensing feel like an everyday personal safety tool.
Output: an immersive future setting, authored visuals, alert sound, and speculative wearable that made the scenario concrete enough to debate.
Foresight Studio 501 / Designed Futures Documentation Summary
Designed future read
The artifact makes the scenario arguable.
The project does not treat the future as a written prediction. It turns the Growth World into something visitors can sense, interpret, and debate. The wearable becomes a compact object for asking what happens when rare earth-enabled sensing technologies move from state and military systems into everyday personal security.
01 / Project Frame
Designed futures make a scenario concrete enough to argue with
The work comes from a Designed Futures documentation project within a broader foresight exploration of Canada’s rare earth security in 2046.
The focus here is the Growth World: a future where rare earth security is linked to economic acceleration, advanced technology, clean infrastructure, and national advantage.
Rather than presenting the scenario only as writing, the project translates it into an experience and a speculative product so the audience can feel the assumptions inside the future.
02 / Why This Future
The Growth World is not just prosperity; it is pressure with a polished surface
The Growth World imagines a future driven by expansion, innovation, circulation, and national advantage. Systems adapt and technologies evolve to sustain a sense of abundance.
The project deliberately avoids treating growth as automatically stable or fair. Rapid expansion can intensify consumption pressure, environmental strain, geopolitical dependence, and uneven access.
The intended emotional response is double: attraction and discomfort. Visitors should feel the appeal of efficiency and technological progress while sensing the fragility underneath.
03 / Intent
The point was to make growth feel impressive and uneasy at the same time
The Growth World was selected because it is seductive. It promises capability, access, cleaner infrastructure, stronger sovereignty, and better technology.
The design intent was to show that this promise carries a cost: more extraction, more sensing, more competition, and a deeper reliance on critical material systems.
The desired outcome was for the audience to leave with tension, not certainty: is growth a form of security, a new dependency, or both at once?
04 / Documentation
The future was documented through atmosphere, signals, and authored visuals
A demonstrative REE dashboard video was projected with neon blue, pink, green, and yellow tones against a dark background to create a high-performance, technological atmosphere.
Alert sounds reinforced the feeling of monitoring, capability, and latent risk. The experience was not only visual; it was designed to make the audience feel the operating logic of the world.
Visual artworks represented characteristics of the Growth World through collages combining original photographs from Expo Dubai 2020 with hand-drawn elements, keeping the work experimental and authored.
05 / Speculative Product
The wearable makes future security personal
The speculative product is a wearable headband that detects nearby drones and helps identify potential threats.
It was inspired by rare earth elements used in navigation, sensing, and detection systems, and by a future where drones are widely used for commercial, civilian, surveillance, intimidation, or targeted violence purposes.
The screen indicates whether a nearby drone is state-owned, commercial, or unknown. Unknown drones in close proximity are flagged as the highest threat.
06 / What It Reveals
Designed futures help people debate the assumptions inside progress
The work shows how designed futures can move foresight from explanation into experience. The audience is not only told what the future is; they are placed inside its cues and tradeoffs.
The wearable reveals a central tension of the Growth World: technologies that promise safety and capability can also normalize surveillance, threat classification, and dependency on advanced material systems.
The case makes a strategic question tangible: when security becomes embedded in everyday devices, what kinds of futures become easier to accept?
The process
Select
Choose the Growth World
The team focused on the Growth scenario to explore a future where rare earth security is framed through expansion, innovation, and national advantage.
Translate
Move from text to experience
The scenario was translated into atmosphere, visual language, sound, and a speculative product so visitors could feel the future rather than only read it.
Prototype
Create the speculative artifact
The wearable became a designed future object that condensed rare earth sensing, drone risk, and personal security into one understandable device.
Document
Build the scenario evidence
Dashboard video, alert sound, and authored visuals created a coherent field around the artifact and showed how the Growth World might be encountered.
Reflect
Use the artifact to provoke questions
The goal was not to sell the headband, but to make the Growth World discussable: exciting, uncomfortable, plausible, and contested.
Project visuals
The Growth World was designed to feel attractive and uncomfortable at the same time.The speculative wearable turns rare earth-enabled sensing into a personal security artifact.The documentation makes the Growth World readable through intent, atmosphere, artifact, and reflection.
Takeaways
Scenario
The Growth World provides the logic: abundance, speed, national advantage, and hidden dependence.
Artifact
The wearable makes abstract security systems visible as an everyday object.
Interaction
Visitors encounter the world through video, alert sound, visual artwork, and a speculative safety device.
Question
The case asks whether growth-driven security creates freedom, dependency, or both at once.