Human Factors / 2025From Biases to a Card Game
Turned personal worldview maps into Loops, a playable card game for exploring bias, habits, and sensemaking through collective storytelling.
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Human Factors / 2025Turned personal worldview maps into Loops, a playable card game for exploring bias, habits, and sensemaking through collective storytelling.
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Research / 2025A problem-finding study on how affordability pressure narrows access to travel, creativity, learning, and social connection, turning personal constraint into wider social and economic strain.
Read the full study →A research proposal mapping how AI data centres use water, where disclosure breaks down, and what a verified reporting system would need to show.
Read the full study →A systems design case on how unaffiliated nonprofits get trapped in commercial leases, and how a new rental class, tax, maintenance, and insurance offsets, and eligibility criteria could stabilize community-serving space.
Read the full study →A systems mapping case on how urban people move from unplanned time and choice overload toward low-pressure places, shared experiences, and social connection.
Read the full study →A strategy assessment of how a logistics SaaS platform moves beyond tracking into supply-chain decision intelligence, and where rivalry, buyer pressure, and data quality test the moat.
Read the full study →A 2046 foresight exploration of how Canada’s critical mineral supply chain could shape national security, industrial resilience, and long-term policy choices.
Read the full study →An innovation strategy that turns logistics visibility into trusted simulation, sustainability intelligence, and autonomous supply-chain action.
Read the full study →A designed-futures case that translates a rare earth growth scenario into an immersive experience and a speculative drone-detection wearable.
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