What the project was about
The work began with individual worldview maps. The team looked for common patterns across personal experiences, then used those patterns to build a shared system around bias, habits, and sensemaking.
A human factors and game-building project that turned worldview maps into Loops, a playable system for exploring bias, habits, and sensemaking through collective storytelling.
The work began with individual worldview maps. The team looked for common patterns across personal experiences, then used those patterns to build a shared system around bias, habits, and sensemaking.
Commonalities and differences became the material of the project. Safety, inclusion, stereotypes, cultural conditioning, habits, and interpretation were not flattened into one story. They became parts of a system people could play with and discuss.
Loops is a meta-representation of the process that created it. Bias, habit, and sensemaking become cards; cards become stories; stories become negotiated meaning through group discussion.